General Playground Rules
- Play games that are safe, not dangerous. Contact sports are not allowed. Students should keep their hands and feet to themselves. Follow the “hands off” policy. Pulling and tugging at clothing, fighting (even “play fighting”), wrestling, karate etc. are not allowed.
- There are basketball and kickball courts assigned for each grade level. Other grade levels, at the discretion of the home court grade level, may share these areas. This allows for the integration of other children, but protects the lower grades from being over run by older and larger kids. At the beginning of the year, chalk markings designate the areas.
- Toys are not to be brought to school. Cards such as “Magic” cards may be played only in the Quiet Center. No selling or trading of cards is allowed at school.
- Snacks are not allowed on the lower yard.
- Do not climb any of the equipment poles (tetherball, volleyball, basketball poles).
- If a student is hurt, walk with one student partner to the office (not a group).
- There are no “lock-outs.” Any student wanting to play, can. Play fairly and allow for others to rotate into the game.
- Take turns. No one can “hold” a place for a friend. There are no “cuts.”
- Playground equipment and assigned areas are to be used for the game it was intended. Do not kick handballs or basketballs. Do not sit on the balls. Misuse eventually ruins them.
- Inform an adult if a ball has gone over the fence.
- Only Marquez game rules can be used (see below). Do not add rules or change rules.
- Listen for the bell. Stop playing as soon as the bell rings. Follow directions of school personnel immediately and with good manners. Pick up your belongings. Take balls back to the ball room on your way back to class.
- Try to solve a problem before going to an adult. Children are encouraged to solve minor problems themselves, using discussion, voting and/or “rock, paper, scissors.”
Is there any alternative to high-energy activities at recess?
Every day at lunch recess, children come running to the Creation Station (aka Quiet Center) to enjoy arts & crafts and games on the lower yard. This activity center offers a fun option (and shade!) for kids during their free time. The Creation Station is run by volunteer parents and funded through the PTA, and is very popular with the kids. It’s amazing to see how they invent new ways to use all the material.
We are always in need of donations such as yarn, paper (construction and white), popsicle sticks, pipe cleaners, glue, and tape (scotch tape, colored duct tape and masking tape. Even things that seem like trash have been snatched up by the kids and used creatively. They loved a recent donation of old cloth material, greeting cards, and wrapping paper. Donations can be dropped off in the office with a note that they are for the Creation Station. Thank you to all the volunteers who make this a wonderful option for our kids at recess and lunch!
We can always use more help, even just once or twice a month. Anybody interested in volunteering may contact Contact Bren Padawer, firstname.lastname@example.org or Leah Herndon, email@example.com to add your name to the schedule today!
Adult Supervisor Guidelines
Playground supervisors are expected to observe students for good sportsmanship, helpful actions, and good problem-solving behaviors. Students may be recognized for these behaviors with “caught being good tickets” which can then be shared with their teacher for positive recognition. After a student has collected 5 good tickets, he/she can turn them into the office for a reward.
All playground disagreements that cannot be resolved by the individuals involved will be brought to an adult supervisor. Students will be given an opportunity to come to a mutual solution. Supervisors will facilitate the students’ efforts to reach a mutual solution. If one is not reached, the supervisor will resolve the situation.
Conflicts in which students cannot come to a solution or a student has a pattern of breaking rules:
- First offense: Student takes a “timeout” from the game until he/she decides he/she is ready to rejoin the game.
- Second offense: Students who need a “cooling off” period will be directed to a specific area by the playground assistant.
- Third offense: Student is removed from the game and “benched” for the duration of recess. Any students involved in physical altercations will meet with the principal.
Basic Rules for Playground Games and Equipment
- One player is the server and the other is the receiver
- The server has two serves to serve correctly or he/she is out. The server must:
- Serve the ball in a fair manner, not hard.
- The ball must bounce beyond the service line after hitting the wall.
- The receiver must accept a fair serve. Players waiting in line will determine by majority vote all disputed plays.
- To return, the ball may be hit before or after one bounce. This is continue until one player is out.
- No unsafe hits allowed.
- A player is out when they miss the ball, hit it out of the court or fail to follow the one bounce rule.
- The winning player remains in and a new player is up.
- Balls that land on the boundary line are fair.
- Balls that hit the top of board (treetop) or goes over the board, are out.
- The ball must bounce only once before hitting the board, and can only bounce once or not at all before the other player must hit the ball.
- Everyone in line must stand out of the court and not interfere with the game.
- A player, who wins 5 games in a row, including the partner player, must go to the end of the line. The first two people in line begin the new game.
Multiple players (line-ups)
- The server selects the order of the children participating.
- After the serve, players, in their designated order must hit the ball.
- All players who successfully return the ball remain in the game.
- Play stops when one of the following actions is done by a player:
- The ball is hit after it bounces twice.
- A good serve is not made in two efforts
- The ball does not rebound past the six foot line on the serve
- A player interferes with the play of another player
- The ball bounces outside the court boundaries. Line balls are good.
- The player who commits the action must go out.
- Two team captains are chosen.
- The captains then select their teams.
- The team that is up must stand in an orderly fashion behind the backstop or in an,orderly line.
- The kicking order must stay the same throughout the game.
- All field players, except for the pitcher, short stop and 1st base player must be outside the diamond until the ball is kicked.
- The kicker:
- Stands anywhere inside the circle and tries to kick any ball that rolls into the circle.
- If the kicker fails to kick a ball which rolls inside the kicking circle, a strike is recorded against him/her. (Line balls are good.)
- If 4 balls are pitched which do not enter the kicking circle, the ball is given to the kicker for a free kick. The kicker is permitted to place the ball anywhere within the circle to make the kick.
- If it is a “fair kicked ball” (which is kicked inside the circle) the kicker runs to 1st base or as many bases as he/she can reach without being put out. If the ball crosses over the white line, it is a foul.
- A runner may not steal a base or lead off until the ball leaves the pitcher’s hand.
- The runner must touch each base in order.
- Teams change sides when there are 3 outs or 10 consecutive runs are scored in one inning.
- A player is out: • If a fielder touches the base with any part of his/her body while the ball is held in his/her hands before the runner reaches the base. • If a runner is tagged before reaching the base. • If a fly ball is caught. Runners on bases must return to the base. • If a runner runs more than 3 feet outside the baseline to avoid being tagged. • If you have 4 foul balls • If two runners end up on one base. • If a runner passes up another runner • If a runner is touched by the kicked ball before the opposing team touches it.
- The catcher must get balls that are not kicked.
- A tie goes to the runner.
- There are no tag ups or base runs after a fly ball.
- A ball is not to be thrown at a runner under any circumstances!
- Newcomer serves.
- The judge is the first person in line. Anyone trying to influence the judge goes to the end of the line.
- Winner of previous game chooses the direction of his/her play and side of court.
- The ball can be played with an open or closed hand.
- The player who winds the rope completely around the pole in his/her directions is the winner.
- If a player does one of these things, he/she is out:
- Hitting the ball with any part of the body other than the hand.
- Holding or catching the ball during play, other than a serve.
- Touching the pole with a part of the body.
- Hitting or catching the rope.
- Stepping onto the opponent’s side of the court.
- You cannot win on a serve alone. The receiver must have hit or touched the ball at least once.
- If the game is lasting a long time, the judge may call a 25-STRIKE. Both players must then hit the ball a total of 25 times. After the 25th hit, the person who has the rope twisted in their direction is the winner.
- A player who wins 3 consecutive games and their current opponent go to the end of the line. The winner may line up in front of the opponent.
- Traditional rules and scoring points will be used.
- Games other than traditional basketball, such as Horse or Around the World may be played when agreed upon by the players.
- Full court games take precedence over half court games.
- Courts are designated by grade level. Players of other grade levels may join in if the controlling grade level chooses to allow them to. Players are expected to be welcoming to others if their ability and space allow.
- One or two players may not hold courts when a group wants to play. Single players are expected to join into a larger game or forfeit the court.
- 14 players maximum on a court at one time.
- The first 10 players present on the court will begin play. Places may not be held.
- Do not throw balls up through the nets because it damages them. Do not hang from the rims or nets.
- 2-4 players, one in each square beginning with server square in A may play.
- The first person waiting in line is the designated judge and will call all the disputed plays. Anyone trying to influence the judge, including the players, must go to the end of the line.
- Students may use one or both open hands.
- Move from D to C to B to A. The object is to advance to square A
- Server stands in square A. The server must:
- Bounce serve the ball to any other player.
- The serve should be made with both hands open.
- If the serve is not good, the server is out.
- He/she must have one foot in the server’s square when serving.
- The player who receives the served ball, returns it to any of the thee other players after one bounce.
- A player is out when:
- The ball hits a line.
- The ball lands out of bounds.
- The ball bounces in players square after hitting the ball.
- The ball bounces more than once before the player hits it.
- Player hits the ball before it bounces in his/her square.
- Player hits the ball with a fist.
- The ball hits a player’s body other than the hands. The player who hit the ball is out.
- Player catches or holds the ball.
- Ball bounces over a player’s head. The player who hit the ball is out.
- A player committing a violation goes to the end of the waiting line. If there is no line the person committing the violation goes to D, while the other players move up in regular rotation.
- Object of the game is not to hit the ball hard, but to place the ball anywhere in the opponent’s square.
- 1. The game starts as player No. 1 hops forward and back through the diagram in the following way:
- Hop on one foot into squares one, two and three
- Land in squares four and five with the left foot in four and the right foot in five.
- Jump on one foot in square six.
- To both feet again in squares seven and eight.
- Jump into square nine on one foot, turn and repeat the process while returning to the starting place.
- Upon returning to the starting place player No. 1 throws his marker into square one. Hopping over square one he/she travels forward and back through the diagram as before. On his/her return he/she pauses in square two, picks up the marker, hops in square one and out of the diagram.
- The game continues as player No. 1 throws the marker into the next higher square. Each time the player hops over or around the square with the marker when traveling forward, and picks up marker on the return trip.
- If player No. 1 commits one of the following fouls he/she leaves the marker in the last square completed successfully and goes to the end of the line. The rest of the players rotate forward one position.
- To hop on a line
- To throw the marker in the wrong square or on a line.
- To hop in a square containing a marker.
- To touch the surface with the raised foot, except in squares four and five or seven and eight.
- To change hopping foot after starting.
- Each player in line repeats the actions of player No.1
- On succeeding turns each player starts where the marker was left after the last turn.
- Scoring: The first player to lag into square nine, hop forward, pick up the marker and return to the starting place without committing a foul, wins.
JUNGLE GYM/PLAY STRUCTURES
Do not jump down from the climbers. Climb down from the climbers. Climb down from the side or slide down the slide carefully, making sure no one is below. If there are too many children in the place you are climbing, move to a different less crowed spot.